Flights and Pax

Good morning everyone. I did some quick analyses. It would be necessary to reintroduce Sentinel or a flight control, otherwise there are flights lasting 14 hours without, of course, being at the computer. This way, the PAX value will soon be equal to 0. What do you think?

Hello, why would the Pax value soon be equal to 0?

I imagine that if Sentinel was deactivated, it was for good reason.

Perhaps you missed it during your 18-month absence.

In any case, I disagree with your suggestion to reactivate it.

4 Likes

Pax are a virtual currency. They have no value outside the game. When there are infinite pax in the game, who will buy them anymore??
Do you think it’s right to do 12-hour flights without being at the computer?

Do you think that in real life, airline pilots sit in the cockpit for 12 hours ?
Did you know that there are backup pilots for long-haul flights?

The Category 7 airplane is designed for long haul, not for 1-2 hour flight , Who will buy them anymore ?

Don’t you think that limiting flights or requesting to be sitted continously would motivate captains or make them run away and damage serioulsy the simfly economy (then PAX value would be 0) ?

Please fly as you want and let other fly as they want.

5 Likes

I don’t mean to start an argument. I understand what you’re saying and I partly agree.
I love Simfly deeply and I believed in this project from the start and I still do. My fear is that soon the pax won’t mean anything anymore and Simfly will become like all the other budget flight simulator management systems that already exist.
I hope I’m wrong.

In my opinion it is without a shadow of a doubt that unfortunately the pax will devalue day after day, the more they are created the more they depreciate, it should be a system where instead the currency of the game should increase the value, it is a matter of understanding how this can be done. Control through sentinel would reduce the creation of pax and give the pax a higher value as tetosky says but this too would then inevitably be destined to depreviation. The interesting thing would be to understand how the creators think they can keep the value of the pax high or in any case not make it depreciate (in a few weeks it went from $50 for 50 pax to $40 for 50 pax and it will definitely go down again)

@Tetosky
In a long flight, PAX is already generated at lower rate than playing with a short flight for many times.

4 Likes

Hi everyone,
we would like to remind you that PAX Tokens are not meant only to be sold, but play a fundamental role within the SimFly ecosystem.
It is precisely this real and concrete usage that gives value to PAX Tokens: without these functionalities, there would never have been such strong demand and so many sales from the community.

PAX Tokens are also used to grow your assets, through upgrades, improvements, and advanced features, as well as to purchase, manage, and enhance assets without having to directly use your own USD.
For this reason, demand for PAX is structurally designed to increase over time.

Another important aspect is the introduction of special missions, such as Touch & Win.
To participate in these missions, PAX Tokens are required, as they are used to create the final prize pool. This mechanism generates additional demand for PAX Tokens, and we can assure you that more features based on this same model will be introduced in the future.

We constantly monitor the circulation of PAX Tokens.
As you can see from the PAX User Marketplace, demand is currently higher than supply, which is a very positive signal for the overall health of the system.

We also remind you that SimFly may apply micro-adjustments to PAX issuance, always globally and equally for everyone, never targeting individual users.
This is exactly how things work in the real world with currencies, where mechanisms follow the market, not single participants.

Over time, there will also be a gradual asset management system, specifically designed to be non-disruptive.
From the very beginning, we announced the introduction of maintenance, which will allow PAX Tokens to be burned from the system. These operations will also take place through the use of PAX, creating additional demand.


Minimum Price and Market Balancing

There is a minimum selling price for PAX Tokens, currently set at 40 USD:
it is not possible to sell below this value.

Of course, we also intervene on this aspect if an imbalance is detected, for example:

  • too many unsold PAX packages

  • supply exceeding demand

In such cases, the minimum price may be temporarily lowered (for example to 30 USD) until supply and demand are balanced again, or vice versa.
It is also important to remember that you are always the ones setting the price, naturally following market conditions and trends.

As of today, based on recent months of monitoring, demand remains higher than supply, which is a very positive sign.
Once again, we want to stress that PAX Tokens are not designed only to be sold, but to support career growth and asset development within SimFly.


These are just some of the many examples of how we at SimFly balance the entire system.
As we have always said, SimFly is dynamic, not static:
its economy and rules follow the market and the circulation of PAX Tokens within the system.

It is our responsibility to continuously analyze overall performance and intervene when necessary, exactly like a government managing a real economy, where elements such as taxes, GDP, salaries, and public spending are adjusted over time to keep the system balanced and stable, while ensuring real value for both PAX Tokens and assets.

We know this is not simple, and that it can seem complex, but this is exactly what we are working to replicate within SimFly, step by step.
The roadmap has been planned, but since this is a dynamic system, only over time—and with real data in hand—can we determine where adjustments are truly needed.

Naturally, we reiterate that any intervention will always be gradual, through small, controlled micro-adjustments, to ensure stability and continuity across the entire ecosystem.


SkySentinel

Regarding SkySentinel, this is a topic we have discussed many times and in depth.

The previous SkySentinel system automatically ended an active mission if no response was received during the presence checks in front of the PC.
The community considered this too strict, and for this reason we removed it, also to protect users operating higher-category aircraft.

A new SkySentinel is currently in development—more advanced, balanced, and fair—but this is not yet the right time to introduce it.
As always, when it is ready, the final decision will be made by the community through a vote. It is also possible that this new SkySentinel may never be introduced, as we have already explained in the past.

We also remind you that SimFly rewards medium-short flights more than a single extremely long flight.
This is because a user who performs multiple medium-short flights per day carries out more operational activities (flight preparation, takeoffs, landings, procedures), while a very long flight generates fewer total activities over the course of the day.


Lastly, it is important to highlight that today most transactions on the User Marketplace are carried out not only by new users, who need PAX Tokens, but especially by long-time users.
These users rely on PAX to progress in their careers, improve their assets, and continue growing within the ecosystem.

This is an extremely positive signal, as it shows that PAX Tokens and assets are valuable not only for new users, but also for SimFly veterans.
At the same time, it is clear and logical that continuously attracting new users is essential: this further helps maintain demand higher than—or balanced with—supply, without requiring direct intervention from us through micro-adjustments, strengthening the market just like in any healthy real-world ecosystem.


These are truly only some of the many initiatives we have already planned and will continue to use to maintain and strengthen the value of PAX Tokens and assets.
We are not here to list them all, but we hope this message helps you better understand what lies behind such an ambitious project and the huge amount of work that happens behind the scenes.

Thank you!

4 Likes

Thank you so much for your comprehensive reply. I still believe in this project and hope it moves forward in the best possible way. Happy flights to everyone.

3 Likes

Good evening, dear colleague. Without meaning any disrespect, which is certainly not my intention, I suggest you don’t speak from ignorance. I take long flights, and if I spend up to 16 hours in front of the computer, it’s how I spend my weekends or evenings watching movies. It’s also a good opportunity to not only earn PAX but also XP. If you don’t enjoy it or don’t like that each of us earns or generates more income this way, I understand, but to sanction or penalize these actions is a completely absurd idea. Besides, what’s wrong with doing it? I’m not only spending MY own time but also my own resources, and as such, I deserve to be compensated for this action.
A big hug, and I hope I’ve made my position clear. Thank you, greetings from Jujuy, Argentina.

5 Likes

Good morning. Thank you for your reply. I spend most of my time on the computer and am absolutely in favor of long-haul flights. I don’t think it’s fair to take off, go to work, and land back home…but again, that’s just my opinion.

Hi friends!!

I support Karim’s ideas; I love the philosophy and policies SimFly has implemented!

I think I’ve been using SimFly for two years now, I don’t remember exactly. And since I started, I’ve focused on long-haul flights, but they’re not the only ones; I also fly medium and short-haul flights.

I experienced Sky Sentinel, and I think it was a trial period that has already yielded results. SymFly adjusted the types of flights and the earnings they would generate. At first, I didn’t like the change much, but then I realized it was fair and beneficial to the program.

If SkySentinel forces a pilot to spend 8, 10, 12, or more hours in the simulator, I simply think long-haul flights and CAT7 aircraft will become obsolete. If we look at the map, we’ll see that there’s also a high percentage of long-haul flights. It’s dangerous to jeopardize those types of flights just because it’s strictly required that pilots be in front of their simulators monitoring the flight every hour.

I’ve already experienced this, and the only thing I had to monitor for many hours was how often the SkySentinel question appeared. Even the aircraft didn’t require that much effort. Then the A350 came out with its automatic climbs, so there was less need to monitor it.

Passenger revenue from long-haul flights has already decreased, which was fair; I saw it coming. Besides, keep in mind that there are assets that passively generate passenger traffic. Their owners don’t have to do anything to generate passenger traffic, so are we going to demand something from them for that? It’s illogical.

It’s perfectly reasonable for a pilot to leave their aircraft alone in cruise for some or many hours. After all, it will always be a simulation.

3 Likes

I understand both types of ideas andpoint of view. Anyway I’ll bet that most of the simfly users that do very very long flights, they weren’t doing them before joining simfly, even if they were simmers. It’s just because of the “money” involved, let’s be honest. Maybe they would have flown once, or twice a week, a 10 hour flight. Not every day or night. What I would really like to see instead is pilots fly by following the correct flight rules in terms of departure and arrival procedures. I mean “stop” doing flights, departing from the runway and also end the flight on the runway, withou the taxi or without following the correct lights procedure, make turns more than 30 degrees, changing the weather in order to have 100kts and more perhaps on tail, and all this just to save time in order maybe to start a new mission right away with another license and plane. Is this flying? Or just trying to earn as much as possible? I mean for those who flight liners, as they fly high altitude, and fly long flights as in real life with the aid of an autopilot, the fun is only Preflight and after landing procedures. Otherwise, why flying if you start on the runway, or if even from the parking, but without respecting the light procedures at all? What’s to it? Pax and XP only? Just relax and have fun as you were used to, if you were simmers then (before simfly), continue the same way now.

1 Like

You made a correct analysis. However, let’s clarify a concept. Simfly does not pay us to fly. We earn a virtual currency that we can then sell to other users for dollars. If there are no users buying our pax, they are worth nothing. It would be different if Simfly bought our pax for dollars at any time; then we could talk about flying for real money.

Hi Antonio. If we’d made a bet, I’d have won by now. I started with X-Plane 11 right in the middle of the pandemic. Because of the lockdown, I spent a lot of time at home and learned quite a bit. I did short- and long-haul flights, which made sense because I had a lot of free time. But then things changed; now I have less free time, so my flights are longer. However, I’ve learned to fly many different aircraft and to follow procedures. What I haven’t done yet, and I admit it, is use radio communications with air traffic control; sometimes I use the AI. I also don’t have an IVAO or VATSIM account. And another thing I haven’t done is activate real traffic. I often don’t do that to make better use of my simulator’s resources. Anyway, I enjoy learning, flying, and supporting the SimFly program. That said, before SimFly, I flew far fewer hours, but they were well simulated.

2 Likes

I completely agree with Antonio. I think the first thing is to do it for a realistic simulation and to have fun. I agree with Tetosky regarding the Pax game currency. Leaving aside the Sentinel issue, the biggest problem, in my opinion, is the ability to fly from right to left, transporting planes as if by magic. This, in addition to making the whole thing unrealistic and lacking in strategy, leads users to think it’s a fake job (which still generates Pax and not dollars). Consequently, all the beauty of a true simulation, such as searching for scheduled jobs, is completely lost, just like moving planes in real life. (I know they will be added but in the meantime the possibility of unrestricted flights is totally wrong while the rental setting is correct, meaning you have to have a license and plane at the same airport and move them while traveling) Furthermore, for this reason the same airports and the same planes are always used, VFR flights are not considered, direct GPS routes are made, in short it is totally distant from what I would like it to be, that is, a well-made economic simulation with a virtual currency that I hope, like all of you, can have a value in real dollars in the future.

This is only my opinion

1 Like

It’s on the right track, but there’s still a lot to develop, and many good ideas are still just on paper. Patience is key!

2 Likes

Interesting discussion and viewpoints.

If SimFly should ever decide to bring back SkySentinel, I hope it provides a bonus for being at the controls rather than a penalty.

@antonio.ferrara there are MANY flight simmers who have lives and families and enjoy that they can spend time with them during long flights. Please do not assume that people are flying long flights because of SimFly. People were AFK flying long before SimFly - it’s one of the advantages of our hobby, it’s frequent, and natural.

IMO SimFly should not penalize flight simmers for natural, healthy flight simmer behavior. While realism is a goal that some strive for, flexibility has always been an advantage of flight simulation over real-world flight.

1 Like

More than just long flights, I was talking about the Preflight and post landings procedures, especially just taking off from the runway or even if starting at parking, avoiding all that good behavior of following light rules for example. I mean why earn the same amount of pax and xp points for the “same flight”, but one user departs from the runway, and or departs without care of resorting light on/off rules, and another user instead follows the rules. To make it simple, one user gets for example, 2 pax for 3 hours flight having a score of 70 points, and the other user,using the same identical aircraft license and etc. Gets 2 pax always but with a score of 96. Hope to be clear enough this time :smiling_face:

To reply to Antonio,

i guess that will be the point when flight Score (and not only landing score) will be included in the PAX result of a flight.