Letās not forget that the purpose of this measure is to prevent the use of the Bunny Hop technique, and in reality, it would only take about 5 minutes to stop someone from taking off and landing again before reaching the end of the runway.
The survey offers a minimum of 10 minutes, which could be acceptable. But a measure aimed at realism should never produce the opposite effect. It is entirely realistic to fly between two nearby airports or even to do recreational or training flights in your own area (obviously in such cases, the 10-minute rule should not be an issue).
I believe the person who proposed such a long time did so in an attempt to prevent token farming, but in fact, their proposal is based precisely on hoarding tokens. Iāve read many arguments like āWho would do such a short flight if itās not profitable, it hardly generates tokens.ā Well, itās exactly this kind of comment that reveals the obsession with accumulating wealth.
Why canāt I start a flight, encounter a problem, and instead of losing the flight, turn back and land again? Maybe Iāll only earn 1 XP or 0.001 tokens, but why should I have to give that up?
Some of us fly more advanced aircraft like the Piper PA-24 Comanche from A2A, which for those who know it, fully simulates all the aircraft systems and potential failures. It doesnāt refuel automatically, and parts can get damaged. Itās not the first time Iāve noticed a failure while in the air. Why should I cancel the flight just because it wonāt be productive, when I could simulate a malfunction and return home?
Simfly should accommodate all kinds of interpretations of what simulation means, and not exclude anyone.
Because such restrictive measures are not necessary to reduce potential exploits ā most of them can be solved with much simpler checks: fuel consumption, maximum distances, flight ceilings, etc., tailored to each aircraft.
The 20-minute solution is like using a cannon to kill a fly.