I take this opportunity to express my dissatisfaction with those users who charter planes to their own airports, which are often purchased without any compensation to the pilots for landing or taking off from there, as if their intention were to easily generate income thanks to the efforts of others.
Would To Like SimFly to consider establishing a minimum 20% PAX profit revenue for the pilot, as the current system creates an unfair reward structure for those who invest a significant amount of their time in developing the ecosystem.
I understand your point, but I think the current system also makes sense as it is. At the end of the day, each player is free to manage their airports and aircraft in whatever way suits them best. In my case, for example, I have everything set to 60%, and when I fly, I simply choose airports that give me some return. The ones that don’t offer any benefit, I just don’t visit.
It’s also worth considering that many airports and aircraft were purchased early on by players who are no longer active, which is why you often see assets set at 0% that haven’t been updated.
In the end, the market regulates itself: if an airport isn’t attractive, people will simply stop flying there. So rather than being a system issue, I see it more as a matter of individual choices within the game.