If I have a bar with 100 clients that order a cappuccino each, I have 100 people I can sell something to. Now I have 50 clients, each orders 3 cappuccinos (to follow your example). I have only 50 people to sell something to, true. also true that if every 20 customers they bring a new customer per month, with 100 I get more people to sell things to and more new customers per month. I agree as well.
What I miss here is why if everyone drinks 3 cappuccino then the clients go from 100 to 50? Maybe someone is at the hospital for too much coffe lol, but I think our situation is more like:
we have 100 clients, each drink 1 cappuccino, but there are 3 of them that drink 3 cappuccinos. We still have 100 people to sell something to, but 3 of them consume more coffee than the others.
There is no correlation between users that have multiple accounts and the total amount of users, and if they were amoebas maybe they perform a binary fission and from a single user with 3 accounts they become 3… that would be cool tho. I agree with you that I would rather have 150 users with a single account each rather than 50 with 3. No discussion here, I never supported people from making multiple accounts. But can I stop people from doing them? no I cannot, so I get as many users as I can, and if someone does multiple accounts, good for them, bad for us, but there is no effect on the economy, no damage to other users, and it is organic, happens what can happen…
Actually, if I have 100 users and 3 have multiple accounts, I have 106 total accounts…
Let me share with you what was (and still is) my concern, and what we have done to avoid it (and pissed many users when doing it), and I think I know where you wanted to go with your reasoning… Users with too many assets, before other rules where in place, were creating micro universes: there was no rental mission, so with only the unrestricted missions they were using their own airplanes to fly to their own airports and never mixed with other users. This (single of multiple accounts) is the key issue that stops an economy to go full rounds. This is why we removed the 3x bonus for people flying to their own airport, this is why with airplane rental we have pushed users (leaving airplanes in ground operations) to use other people airplanes. This makes a full economy work: use other users assets, from airports to airplanes.
Now a user with multiple accounts can a bit go around this as they can rent their own (other account) airplanes and “cheating” on the principle of the airplane rental mission, and we can control this by giving bonuses to who rent someone new airplane for example, and so on. I hope you see my point. For what concerns the global SimFly economy, where the goal is to have as much PAX generated as many are burned, scaling this with the user base growth or (hopefully not) reduction is a completely different paradigm: is the balance, per user, of how many PAX a user generates compared to how many they burns. Believe me multiple accounts may give to a single person more PAX (as are the PAX earned by 3 accounts), but make no difference in the overall economy is each of the 3 accounts this person has makes and burns PAX in a leveled manner. What is dangerous, are accounts that are PAX machines. they don’t burn PAX and use exploits to generate a lot of pax (bunny flights, etc) at damage of other users. If you think about it, this is a real concern for the economy, not users that - I cannot explain why - spend 20h/day at the computer and run 3 accounts…