Happy to see that the Simfly system is managed by its masters and that the community is being heard through these means.
Reflecting on the comments about the drop in the value of PAX, I came to the conclusion that the large number of users trying to sell them exists perhaps because of the exorbitant cost of aircraft and airports. This encourages the sale of PAX and not the acquisition of these assets. Even during periods of 50% discounts, I consider the number of sales of these assets to be small.
I consider myself an example of this: I accumulate PAX through flights and would like to own an airport, but I would spend years saving up to reach the value of just one airport. I understand that the value of an airport shouldn’t be low, to also encourage the purchase of PAX, but even so, the prices are very high. Remember that after acquiring an airport, it also becomes a product for sale, which would allow me to use this tool as an additional tool and not depend solely on the logic: (accumulate PAX → sell them) to obtain real money.
Another factor I think is important is that airports should have rules for paying a kind of property tax, and if the owner doesn’t pay, they can lose it. I’ll cite the case of a colleague of ours, a real user, who owns several airports and, due to personal reasons, was completely prevented from continuing to fly and participate (issues unrelated to SimFly). Today, his absence paralyzes the airports, which will never again be part of the economy. And if this friend of ours died in real life? Would his airports remain eternally paralyzed?
I also want to point out that the prices to join SimFly are high (licenses). I live in Brazil, and here there is a large simulation community, but there isn’t a large adoption of SimFly. I believe this is also due to a lack of promotion.
I’m not sure I understand or agree with your conclusion. Perhaps you can elaborate why high cost of assets encourages selling PAX rather than saving to buy the assets.
Also to clarify one point - the value of PAX is unrelated to whatever SimFly sets as the minimum listing price.
PAX is and always will be worth whatever price pilots are actually willing to pay to purchase it. If the minimum sale price is locked at $40 USD but pilots are unwilling to pay that amount (as became evident with the large number of available packages for sale), what purpose is the $40 minimum serving?
While I have no issue with SimFly enforcing a minimum sale price, $40 USD for 50 PAX was too high in my opinion.
The reasoning is simple: (book flights) → (get PAX) → and now? Sell them or buy airport or plane? At this point you discover that airport prices are so high that you would spend not just months, but years flying just to be able to afford them. THIS REMOVES THE INCENTIVE to accumulate PAX. So 99% of users will flood the Marketplace with ads selling PAX. And that was the reason for all the discussion here on the forum. That is why the value of PAX decreased.
On the other hand, if airports and aircraft weren’t so expensive, they would be purchased more easily, and these same assets would become a PRODUCT for sale, instead of just the PAX being a product for sale and profit. Making the economy revolve not only around PAX, but also around airports and aircraft.
This is already happening, albeit timidly, with the licensing market. I see that many people buy and sell, and they can also profit from it.
Your logic ignores a key point - asset ownership is far more profitable than simply flying to earn. This is the key incentive to save and buy those expensive assets - the ability to earn far more from them than you could ever earn flying yourself.
You have sold enough PAX to have purchased multiple category 3 and 4 airports. There are pilots out here waiting for your first airport to open so we can return the favor for all of the wonderful flights you have performed to our airports (thank you).
Here’s an alternate theory…
PAX value has decreased not because of asset pricing - which has remained constant for over a year - but because currently there is more PAX entering the economy (PAX faucets) than leaving the economy (PAX sinks).
For PAX to maintain or increase value, there needs to be balance between supply and demand.
Lowering asset costs (as you propose) so that more assets are sold by SimFly bank is one method to stimulate PAX burning but this strategy would only work short term and there are many other strategies that have better long-term viability.
SimFly knows this and is currently working to introduce additional activities and measures that will require pilots to spend PAX tokens - thereby reducing supply and increasing demand.
I’m not against the logic as a whole, I’m just commenting on a possible adjustment. I joined SimFly only 3 months ago, and if I had only accumulated all the PAXe (a total of 800), it would be enough to acquire 1 airport that yields only 15 PAXe per month (considering the average observed in operating airports), which corresponds to 4.5 years. Therefore, I still think it’s a very high value, even as passive income. If I’m wrong, please correct me! But again, I’m not against the rules, I just wanted to express this feeling. Thank you for your attention.
He has already earned 127 PAX from KBHM in a month.
Here’s a tip - it doesn’t really matter how many airports you open. As soon as you have at least one people will make it a point to fly there as you have built a lot of good will through your flights.
Let us know when your first airport opens, I have you on my wait list for destinations.
About the yield for a cat 4 airport, level 1 or 2, it can make about 30PAX per month (with 60%share that requires the premium membership) so it makes “correponds to 2.5y”
But, the airport doesn’t loose value, indeed it’s the opposite, meawhile the value of the airport’s value increase with Xp and levels by the way. (remain the question of how much you can sell the airport - how much people are willing to pay for it ..)
Actually, even if only 4.5y, it’s not too bad, not so many banks, business or Investments could offer that.
So for now it’s seems great to just have airports, even if you just ignore them, they can generate profits. But as Simfly plan to introduce the maintenance fees in a future update, poorly maintained airport would not make any benefits. Adding more owned airports that are abandoned and so “useless” (I noticed some are owned probably for 1 or 2y, but not yet active ).
Excelente analisis Ismael . Estoy de acuerdo contigo, estás comprometido con el proyecto y exponer soluciones y conclusiones enriquece la comunidad que ya somos. Gracias por tu valioso aporte
With the current number of users, if you buy a Category 4 airport, you’ll have to wait at least 10 years to recover the passengers spent. Levying a tax on airports now would only discourage users from purchasing airports. Most Category 1 and 2 airports don’t even process a single movement per month. Category 3 and 4 airports process so few movements per week that spending passengers to upgrade them brings no benefit. A tax at this time would lead users to ask Simfly to take the airports back at no cost. If Simfly refuses to take the airports back, users, in order not to lose passengers, will end up creating a second account to park the bad airports, rendering them unusable forever.
Your 10 year example is for an extremely poor earning category 4 airport.
If you fly to other player’s airports you will increase your earning rate substantially as pilots tend to return the favor by flying to your airports.
My airport SAWH (category 4) earns about 1 PAX per day. If it sustains that rate it would earn 816 PAX in 2 years, 3 months, and 2 days.
SAWH is slightly above average but far below the earning rate of my best airports.
According to my data, from latest 3 months in my airports, all at 60% share ( they are quite average, not the best, not the worst),
You need about 1 to 2 years to recover the PAX spent.
But i try to fly as much as possible to airports owned by players that come to my airports…
(I track my flights and airports, so Kyndra visited me 13times, and I did visit him 57times. for nicostan, I went to his airports 26 times, but I never saw him in mine, so now I may avoid his airport …)
With the Weekly cycle first movement, Airports cat 4 are great values and profitable.
but if cat 3 airport are not too bad, I agree that CAT 1 & 2 are not really interresting as pilots prefer airports were they earn more.
My argument concerns users who own airports and disappear for personal reasons, leaving their airports abandoned. These are people who have had personal problems and are unable to continue playing SimFly. I posed the question: WHAT TO DO ABOUT THIS? What to do with these airports that will remain eternally at 0% or 20%? And what if an airport owner dies? It’s not a joke; it’s a situation that unfortunately can happen, wouldn’t you agree? SimFly needs to create a way that doesn’t harm anyone but resolves this situation. I’LL GIVE A GOOD EXAMPLE: We have a colleague who owns the important airports: SASA, VECK, SARP, LBBG, SAVE, plus 6 aircraft. He is completely unable to continue playing SimFly due to personal reasons (we have news of the reasons and will not comment). These ASSETS will be eternally locked, stopped, stagnant… hindering the SimFly community from playing.
I consider an airport in SimFly to be like REAL PROPERTY, and these properties in real life have a tax that, if the owner doesn’t pay, results in the property being lost to the state. SimFly should implement a symbolic tax of 1 PAX per month, for example, to serve as PROOF OF LIFE for the player, to prove that they are alive, playing, and actively participating.
If the user doesn’t pay for a few months, they can appeal, pay back taxes, review, and claim, but if it takes 3, 4, or 6 months because the item is missing, then they will lose that item, which will revert to the SimFly game. There may even be a PUBLIC AUCTION system for items in these cases. Or, the item may simply be resold by SimFly as if it never had an owner.
Benoit0211, I’m not sure everyone keeps track of these things, but I try to. By my count, I’ve visited you 28 times, and I’ve had 2 visits from you in return. Would you mind cross-checking that 28 on your end? Good opportunity to test my tracking system.
My estimated ROI at the moment is about 7 months total. (I only count passive income, not the income that I “generate” when I fly myself to my airport)
@DeshMindER Correct, 28-2
Thanks for your 28 visits.
For my side, already 2 times in KBHM in 40 days since you have it, but be sure I’ll come back regurlarly.
Also, as Kyndra, I’m wondering what tolls you use ?
on my side just copying some gross data to Excel, then half-automated analysis.
@Isma_Roca
let’s wait for the Assets maintenance udpate and what they will plan with it exactly, but yes they are import questions for assets, such the abandonned one, or the case of the playesr’s death.
Can and should assets be passed on through inheritance, with all the legal issues that arise depending on the country?
I too am using a spreadsheet to track traffic from other players although I have recently started tracking by PAX earned rather than raw visit count. It only seemed fair that a 10 hour flight to my airport should be weighted higher than a 30 minute flight.
I find it extremely useful for seeing SimFly player-owned airports in relation to each other
MY NEWEST PROJECT
I have just finished creating a tool that makes it easier to update the map and as a bonus helps plan flights between player owned airports - here’s a peek at the U/I