User Marketplace - 50 PAX Tokens - $30USD Minimum

For those unaware, SimFly have temporarily lowered the minimum sale price of 50 PAX Token packages to $30 USD.

Temporary Minimum Price

  • 50 PAX: 60% → 30 USD
  • 150 PAX: 50% → 75 USD
  • 200 PAX: 45% → 90 USD
  • 500 PAX: 35% → 175 USD
2 Likes

Yes, I found out by chance when I couldn’t sell my PAX, which I absolutely don’t like. Changing the rules is a huge problem, and I completely disagree with this measure… because if that’s the case, who guarantees that in a month they’ll feel like releasing it and that 50 PAX can be sold for $2 each? I’m really starting to dislike this. :face_with_symbols_on_mouth:

7 Likes

What I and others said some time ago is happening.

It was obvious it would end like this; there are no substantial updates (scheduled flights) or other initiatives that could attract new users. The pax system is absolutely unsustainable if it’s supposed to work solely with new users purchasing them, since everyone else can earn them themselves. If the administrators haven’t thought about the future, the pax becomes like a virtual currency with no value within an airline simulator like so many others (free ones). I hate to say this, but it’s an indisputable fact… that said, I will continue to fly because I like this community made up of friends who, having invested money, clearly take things more seriously. I’m happy to have assets because I hope those who manage everything have thought about the future… it’s not my job, so I’ll carry on hoping…

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Hi flacoBaires,

as already shared in several topics, SimFly is not only focused on developing new features, but, more importantly, on managing the most fundamental component of the platform: the balance of the economic ecosystem. This involves continuous monitoring and calibration of both the distribution of PAX Tokens from activities and the minimum selling price of PAX packages, in line with our Terms and Conditions.

It is important to emphasize that any intervention on our side is never random, but always based on careful analysis and evaluation. The changes introduced are applied to all users across the SimFly platform, with the goal of ensuring stability and sustainability for the entire system, and are applied uniformly to all users.

In light of the increasing number of unsold PAX packages on the market, it became necessary to intervene in order to maintain a proper balance, as happens in any other economic ecosystem. We understand that, at first glance, this may seem complex or concerning, but it is our responsibility to continuously monitor and calibrate all elements of the system and, honestly, it would have been even more concerning if we had not taken action.

We initially introduced a badge in the PAX selling section to highlight this update, but we understand that this is not sufficient. For this reason, we will also add a more visible notification directly on the map.

Additionally, this Friday we will release a new video covering all recent updates and upcoming features.

Thank you for your understanding.

2 Likes

Hi Spidereuropa,

I completely understand your point of view. We are actively working behind the scenes to integrate all the crucial missing and necessary elements, as already planned in our roadmap.

As in any real-world economy, there are moments when supply exceeds demand and others when the opposite happens. Our role is to maintain this balance over time. To do so, it is necessary to introduce adjustments that may not always be well received at first, such as changes to PAX distribution, activity dynamics, or asset maintenance costs (which will be introduced soon).

Likewise, when demand exceeds supply, we act in the opposite direction by “opening the taps,” reducing certain costs and making it easier for new users to join the platform, for example through solutions like the Junior Pilot License and other initiatives.

We are fully aware that this is a complex system and that it represents a challenge for us as well. At times, our interventions may be more significant, while at others they will be more gradual, but the objective remains the same: to ensure a balanced, sustainable, and long-term ecosystem.

With the new features in development and new mission types, the system will be able to manage these aspects even more effectively, also increasing the “burn” of PAX Tokens. A key role will also be played by asset maintenance: owning many assets comes with greater responsibilities and management costs, just as in the real world. Managing a few assets is very different from managing many, just as there is a difference between a small business and a more structured organization—greater opportunities, but also greater responsibilities. This aspect will also be introduced soon.

That said, I can assure you that we are working very carefully on these aspects, along with others not listed here, as they are fundamental for the future of the entire SimFly ecosystem and for all users.

Thank you for your feedback.

1 Like

Thanks for the quick reply, good job!

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Just hope thats a real temporaly tax, as some points of view. The pax market on user was the most effective way of commercial between pilots and new users(to buy licenses, upgrade licences, and buy assets or aiplanes/airport). So in my point of view That part of increasing number of unsold pax(well thats not quite true.

And we are aware that you guys are working hard everytime(even myself waiting for the new release of version on app, but havent upgraded yet to 1.3 as promissed).

And we are notice that each time arrive more new pilots on project, but you guys should invest a little more on ads, and not take a high taxes from makert users.

Thats my point of view, cause sometimes get hard to get pax during flights of some scores review.

And a idea since others kind of market games/projects, dont let us just with 50pax(60%), instead open with a minimum of 10pax/20pax/30pax/40pax and keep going, and back with 20% will have a lot more sales
Hope thats just a phase and we go grow and be a big comunity in this project.
Much love and safe flight

1 Like

Thank you for your point of view, I really appreciate it.

Regarding client version 1.3.0, you are absolutely right and we apologize for the delay. The tests were going very well; however, at the last stage an issue appeared with MSFS 2024, while the behavior is correct with the other flight simulator versions. We have already applied some fixes and are currently running new tests. As soon as they are completed, we will share the official release date.

As for advertising, this is another key area we will be focusing on intensively. We will also be present at FlightSimExpo 2026, which will be an important opportunity to grow SimFly and reach a wider audience. We have decided to intensify these efforts after the launch of the new “Touch and Win” mission and after resolving the main bugs and optimizing the system, in order to provide a solid platform for both existing and new users. Other missions will be faster to develop compared to “Touch and Win,” which will be available soon.

User Marketplace fees are also necessary to support the continuous development of the platform and, subsequently, our marketing efforts.

Thank you as well for your suggestion regarding 10/20/30/40 PAX Token packages—we will take it into consideration following our internal evaluations.

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Since they reduced PAX’s sales limit so much, they should also lower Simfly’s commission to 1% to make selling more attractive without losing so much, and to ensure that the losses are fair for both Simfly and its users.

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I understand the argument for a more open market, but from my experience in other platforms like FSEconomy, having some level of regulation is actually necessary.

In a fully free market, things don’t always balance out as expected. What usually happens is that a few players optimize everything to maximize profits, prices either crash or inflate too much, and over time the whole economy becomes unstable or even meaningless.

Some level of control—like minimum prices or adjustments—helps prevent the economy from being exploited or collapsing, and also makes it easier for newer players to stay engaged.

Of course, too much regulation isn’t good either, because it can make the system feel artificial. But a balance between freedom and some basic safeguards is usually what keeps these kinds of systems healthy in the long run.

So personally, I think having some regulation in place is not a bad thing—it actually helps maintain a more stable and sustainable economy.

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Changing the minimum PAX Token sale price does not change what someone is willing to pay you for your PAX Tokens.

One thing is and always will be true - anything for sale is worth exactly what someone else is willing to pay for it.

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That’s actually something I’ve always thought as well.

When I first heard about SimFly, I was quite skeptical, mainly because a certain YouTuber was promoting it as a platform where you could make a lot of money. My first reaction back then was exactly this: you only make money if there’s someone willing to buy your assets.

So I completely agree with your point—value ultimately comes from what others are willing to pay.

That being said, I still believe it’s better to have some level of regulation in place rather than leaving everything completely open. From what I’ve seen in other platforms, a fully unregulated system can easily get out of control and end up hurting the overall economy.

In the end, I’d much rather have someone keeping an eye on these aspects than letting everything run freely and risk the whole system becoming unstable.

2 Likes

This situation is very disappointing, we hope for a solution as soon as possible.

When the User Marketplace first opened, SimFly made it pretty clear the $40 minimum sale price was for an initial period while the marketplace stabilized.

I understood that to mean it is subject to change.

1 Like

I think there’s another issue that should be addressed: inactive airport owners.

There are airports currently owned by users who have been inactive for 1–2 years. These airports are basically “dead” — no activity, no incentives, no traffic — which directly affects the overall economy and pilot engagement.

For example, I’m personally interested in acquiring Mercedita (Puerto Rico), but the current owner has been inactive since 2024. That airport is well-known and has strong potential to generate traffic and value if managed by an active user.

Right now, these inactive-owned airports are just sitting there without contributing anything to the ecosystem.

I believe that if an airport remains inactive for a long period of time, there should be a system that allows active users to acquire it. This would benefit everyone — more activity, more flights, and a healthier economy overall.

Just my perspective as an active user trying to contribute to the platform.

@Manuelito787

I agree these dead airports are a problem.

How do you propose SimFly rectify the situation in a manner that is fair to the people who purchased the airports?

I agree that this needs to be handled carefully to remain fair to those who originally invested in these airports.

A possible solution would be to implement an inactivity system rather than removing them immediately. For example, if an owner has been inactive for an extended period (6–12 months) and the airport shows little to no activity, the system could trigger a reclaim process.

To keep it fair, the original owner could:

  • Receive multiple notifications before any action is taken

  • Be given a grace period to return and retain ownership

  • Receive fair compensation if the airport is reassigned

After that, the airport could be placed back on the market. If another user purchases it, the value of that purchase in PAX could be sent directly to the original owner’s wallet, ensuring they do not lose their investment.

This approach respects the initial investment while preventing important airports from remaining inactive and unused.

@Kyndra

Little activity on an airport is also because the majority of the users choose big airport to visit, no matter the split percentage. I put them to 60% for two months (cat1) and no one landed (even if I landed on others) .. so ok with all the rules, but applied to all categories except for cat1.. and as the behavior should be like this i would expect tax free for all cat1 airport :slightly_smiling_face:

@antonio.ferrara

Remember many (if not most) SimFly aircraft cannot operate from category 1 airports.

Category 1 airports might be best thought of as airports with personal importance or for yourself and friends. As you have found, there is unlikely to be much interest from others to visit category 1 airports.

Most aircraft? only cat 5, 6 and 7 are not allowed. from cat1 to cat4 you can land on a cat1 airport, that means 4 category are allowed out of 3 that are not allowed.

another aspect is that in my opinion, airports with grass fields could have been classified cat1, what about ICE/snow or gravel fields? I mean anything that is not grass should have been cat2. then classification is also about how many flights does that airport? because if you check SKY BLU (AQ85) and Fossil Bluff (AQ80) in Antarctica , are by nonsense , cat3 airports. with ICE/snow runways.